I got drunk and fell in love (a drinking game)
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In my game design workshop this week, the task was to come up with and iteratively redesign and prototype a game based on two fundamental concepts provided by another team: an action, and a feeling.
I gave out "flying" and "nausea", and that group had fun making a terribly sickening game where one player is an airplane, spins around rapidly five times, and tries to "land" at an airport - another player - by touching their hand. Dizziness and nausea does indeed rapidly ensue.