I've added one more powerup, 'speed', which doubles your movement rate (effectively letting you get extra moves in between everyone else's moves) for 15 moves. Also finally implemented a smart algorithm to determine how many rabbits to spawn and how often to spawn them and the other powerups. Minimum and maximum rabbit numbers are determined by the number of players in the current game.
Added a new skull and crossbones icon besides dead players, keeping their colour (but faded out) so you can quickly see who is dead.
Katia's done the new graphics, so they're looking OK right now. I just can't decide on colours - so the overall effect is pretty ghastly as a result. Edward has hopefully fixed the final issues with the client; he's heading over now to help test.
Made an instruction sheet on how to join the game, which I've printed out and pinned up around the bar (attached at the bottom of this page).
T minus 40 minutes. Running out briefly for some food, then hopefully it's just a question of a making final decision on the colours...
Next: Play the finished game